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Fix 3to4 conversions (thread arguments, OS.window_fullscreen and await) #63299
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Original file line number | Diff line number | Diff line change |
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@@ -1968,11 +1968,14 @@ bool ProjectConverter3To4::test_conversion() { | |
valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp"); | ||
valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional("\tvar aa = state.intersect_ray( a, b, c, d, e, f )", "\tvar ray_query = PhysicsRayQueryParameters2D.new() # TODOConverter40 no idea if this is 2D or 3D ray, you need to figure it out yourself!\n\tray_query.from = a\n\tray_query.to = b\n\tray_query.exclude = c\n\tray_query.collision_mask = d\n\tray_query.collide_with_bodies = e\n\tray_query.collide_with_areas = f\n\tvar aa = state.intersect_ray(ray_query)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("\tvar aa = state.intersect_point( a, b, c, d, e, f )", "\tvar point_query = PhysicsPointQueryParameters2D.new() # TODOConverter40 no idea if this is 2D or 3D point, you need to figure it out yourself!\n\tpoint_query.position = a\n\tpoint_query.exclude = c\n\tpoint_query.collision_mask = d\n\tpoint_query.collide_with_bodies = e\n\tpoint_query.collide_with_areas = f\n\tvar aa = state.intersect_point(point_query, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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@@ -2015,7 +2018,7 @@ bool ProjectConverter3To4::test_conversion() { | |
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valid = valid & test_conversion_single_additional("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("yield(this, \\\"timeout\\\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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@@ -2043,7 +2046,8 @@ bool ProjectConverter3To4::test_conversion() { | |
valid = valid & test_conversion_single_additional("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("(start(A,B) != OK):", "(start(Callable(A,B)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(Callable(A,B).bind(C,D,E,F,G)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("(connect(A,B,C,D,E,F,G) != OK):", "(connect(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
valid = valid & test_conversion_single_additional("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); | ||
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@@ -2706,7 +2710,7 @@ void ProjectConverter3To4::rename_gdscript_functions(String &file_content) { | |
line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); | ||
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// OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) | ||
line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); | ||
line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", $1)", true); | ||
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// -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody | ||
if (line.find("move_and_slide(") != -1) { | ||
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@@ -2803,6 +2807,98 @@ void ProjectConverter3To4::rename_gdscript_functions(String &file_content) { | |
} | ||
} | ||
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// -- r.intersect_ray( a, b, c, d, e ) -> var ray_query = ... ray_query.from = from ... r.intersect_ray(ray_query) PhysicsDirectSpaceState2D & PhysicsDirectSpaceState3D | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This will change after #61918 is merged. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Great, didn't know there's a WIP for this. It surely will be much more convenient to have it as a one-liner rather than the current method of creating a separate object. Should we disregard this conversion and wait for #61918? |
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if (line.find("intersect_ray(") != -1) { | ||
int start = line.find("intersect_ray("); | ||
int end = get_end_parenthess(line.substr(start)) + 1; | ||
if (end > -1) { | ||
String base_obj = get_object_of_execution(line.substr(0, start)); | ||
String starting_space = get_starting_space(line); | ||
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Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() >= 2) { | ||
String line_new; | ||
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line_new += starting_space + "var ray_query = PhysicsRayQueryParameters2D.new() # TODOConverter40 no idea if this is 2D or 3D ray, you need to figure it out yourself!\n"; | ||
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// from & to | ||
line_new += starting_space + "ray_query.from = " + parts[0] + "\n"; | ||
line_new += starting_space + "ray_query.to = " + parts[1] + "\n"; | ||
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// exclude | ||
if (parts.size() >= 3) { | ||
line_new += starting_space + "ray_query.exclude = " + parts[2] + "\n"; | ||
} | ||
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// collision_layer | ||
if (parts.size() >= 4) { | ||
line_new += starting_space + "ray_query.collision_mask = " + parts[3] + "\n"; | ||
} | ||
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// collide_with_bodies | ||
if (parts.size() >= 5) { | ||
line_new += starting_space + "ray_query.collide_with_bodies = " + parts[4] + "\n"; | ||
} | ||
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// collide_with_areas | ||
if (parts.size() >= 6) { | ||
line_new += starting_space + "ray_query.collide_with_areas = " + parts[5] + "\n"; | ||
} | ||
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line = line_new + line.substr(0, start) + "intersect_ray(ray_query)" + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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// -- r.intersect_point( a, b, c, d, e ) -> var point_query = ... point_query.position = position ... r.intersect_point(point_query) PhysicsDirectSpaceState2D & PhysicsDirectSpaceState3D | ||
if (line.find("intersect_point(") != -1) { | ||
int start = line.find("intersect_point("); | ||
int end = get_end_parenthess(line.substr(start)) + 1; | ||
if (end > -1) { | ||
String base_obj = get_object_of_execution(line.substr(0, start)); | ||
String starting_space = get_starting_space(line); | ||
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Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() >= 1) { | ||
String line_new; | ||
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String max_results; | ||
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line_new += starting_space + "var point_query = PhysicsPointQueryParameters2D.new() # TODOConverter40 no idea if this is 2D or 3D point, you need to figure it out yourself!\n"; | ||
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// position | ||
line_new += starting_space + "point_query.position = " + parts[0] + "\n"; | ||
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// max_results | ||
if (parts.size() >= 2) { | ||
max_results = ", " + parts[1]; | ||
} | ||
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// exclude | ||
if (parts.size() >= 3) { | ||
line_new += starting_space + "point_query.exclude = " + parts[2] + "\n"; | ||
} | ||
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// collision_layer | ||
if (parts.size() >= 4) { | ||
line_new += starting_space + "point_query.collision_mask = " + parts[3] + "\n"; | ||
} | ||
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// collide_with_bodies | ||
if (parts.size() >= 5) { | ||
line_new += starting_space + "point_query.collide_with_bodies = " + parts[4] + "\n"; | ||
} | ||
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// collide_with_areas | ||
if (parts.size() >= 6) { | ||
line_new += starting_space + "point_query.collide_with_areas = " + parts[5] + "\n"; | ||
} | ||
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line = line_new + line.substr(0, start) + "intersect_point(point_query" + max_results + ")" + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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// -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object | ||
if (line.find("sort_custom(") != -1) { | ||
int start = line.find("sort_custom("); | ||
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@@ -2862,7 +2958,7 @@ void ProjectConverter3To4::rename_gdscript_functions(String &file_content) { | |
if (end > -1) { | ||
Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() == 2) { | ||
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); | ||
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\\\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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@@ -2941,14 +3037,17 @@ void ProjectConverter3To4::rename_gdscript_functions(String &file_content) { | |
} | ||
} | ||
} | ||
// -- start(a,b,c) -> start(a,Callable(b,c)) Thread | ||
// -- start(a,b) -> start(Callable(a,b)) Thread | ||
// -- start(a,b,c,d) -> start(Callable(a,b).bind(c,d)) Thread | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Threads in 3.x can take only one userdata argument. |
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if (line.find("start(") != -1) { | ||
int start = line.find("start("); | ||
int end = get_end_parenthess(line.substr(start)) + 1; | ||
if (end > -1) { | ||
Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() >= 3) { | ||
line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); | ||
if (parts.size() == 2) { | ||
line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); | ||
} else if (parts.size() >= 3) { | ||
line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + connect_arguments(parts, 2).substr(1) + "))" + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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@@ -3148,7 +3247,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector< | |
line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); | ||
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// OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) | ||
line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); | ||
line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", $1)", true); | ||
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// -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody | ||
if (line.find("move_and_slide(") != -1) { | ||
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@@ -3245,6 +3344,98 @@ Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector< | |
} | ||
} | ||
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// -- r.intersect_ray( a, b, c, d, e ) -> var ray_query = ... ray_query.from = from ... r.intersect_ray(ray_query) PhysicsDirectSpaceState2D & PhysicsDirectSpaceState3D | ||
if (line.find("intersect_ray(") != -1) { | ||
int start = line.find("intersect_ray("); | ||
int end = get_end_parenthess(line.substr(start)) + 1; | ||
if (end > -1) { | ||
String base_obj = get_object_of_execution(line.substr(0, start)); | ||
String starting_space = get_starting_space(line); | ||
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Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() >= 2) { | ||
String line_new; | ||
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line_new += starting_space + "var ray_query = PhysicsRayQueryParameters2D.new() # TODOConverter40 no idea if this is 2D or 3D ray, you need to figure it out yourself!\n"; | ||
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// from & to | ||
line_new += starting_space + "ray_query.from = " + parts[0] + "\n"; | ||
line_new += starting_space + "ray_query.to = " + parts[1] + "\n"; | ||
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// exclude | ||
if (parts.size() >= 3) { | ||
line_new += starting_space + "ray_query.exclude = " + parts[2] + "\n"; | ||
} | ||
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// collision_layer | ||
if (parts.size() >= 4) { | ||
line_new += starting_space + "ray_query.collision_mask = " + parts[3] + "\n"; | ||
} | ||
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// collide_with_bodies | ||
if (parts.size() >= 5) { | ||
line_new += starting_space + "ray_query.collide_with_bodies = " + parts[4] + "\n"; | ||
} | ||
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// collide_with_areas | ||
if (parts.size() >= 6) { | ||
line_new += starting_space + "ray_query.collide_with_areas = " + parts[5] + "\n"; | ||
} | ||
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line = line_new + line.substr(0, start) + "intersect_ray(ray_query)" + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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// -- r.intersect_point( a, b, c, d, e ) -> var point_query = ... point_query.position = position ... r.intersect_point(point_query) PhysicsDirectSpaceState2D & PhysicsDirectSpaceState3D | ||
if (line.find("intersect_point(") != -1) { | ||
int start = line.find("intersect_point("); | ||
int end = get_end_parenthess(line.substr(start)) + 1; | ||
if (end > -1) { | ||
String base_obj = get_object_of_execution(line.substr(0, start)); | ||
String starting_space = get_starting_space(line); | ||
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Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() >= 1) { | ||
String line_new; | ||
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String max_results; | ||
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line_new += starting_space + "var point_query = PhysicsPointQueryParameters2D.new() # TODOConverter40 no idea if this is 2D or 3D point, you need to figure it out yourself!\n"; | ||
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// position | ||
line_new += starting_space + "point_query.position = " + parts[0] + "\n"; | ||
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// max_results | ||
if (parts.size() >= 2) { | ||
max_results = ", " + parts[1]; | ||
} | ||
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// exclude | ||
if (parts.size() >= 3) { | ||
line_new += starting_space + "point_query.exclude = " + parts[2] + "\n"; | ||
} | ||
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// collision_layer | ||
if (parts.size() >= 4) { | ||
line_new += starting_space + "point_query.collision_mask = " + parts[3] + "\n"; | ||
} | ||
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// collide_with_bodies | ||
if (parts.size() >= 5) { | ||
line_new += starting_space + "point_query.collide_with_bodies = " + parts[4] + "\n"; | ||
} | ||
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// collide_with_areas | ||
if (parts.size() >= 6) { | ||
line_new += starting_space + "point_query.collide_with_areas = " + parts[5] + "\n"; | ||
} | ||
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line = line_new + line.substr(0, start) + "intersect_point(point_query" + max_results + ")" + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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// -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object | ||
if (line.find("sort_custom(") != -1) { | ||
int start = line.find("sort_custom("); | ||
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@@ -3295,7 +3486,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector< | |
if (end > -1) { | ||
Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() == 2) { | ||
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); | ||
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\\\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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@@ -3370,14 +3561,17 @@ Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector< | |
} | ||
} | ||
} | ||
// -- start(a,b,c) -> start(a,Callable(b,c)) Thread | ||
// -- start(a,b) -> start(Callable(a,b)) Thread | ||
// -- start(a,b,c,d) -> start(Callable(a,b).bind(c,d)) Thread | ||
if (line.find("start(") != -1) { | ||
int start = line.find("start("); | ||
int end = get_end_parenthess(line.substr(start)) + 1; | ||
if (end > -1) { | ||
Vector<String> parts = parse_arguments(line.substr(start, end)); | ||
if (parts.size() >= 3) { | ||
line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); | ||
if (parts.size() == 2) { | ||
line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); | ||
} else if (parts.size() >= 3) { | ||
line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + connect_arguments(parts, 2).substr(1) + ")" + line.substr(end + start); | ||
} | ||
} | ||
} | ||
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The problem happens probably only in builtin scripts, so should be fixed only there - otherwise it will broke normal .gd files(not tested yet)
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Built-in scripts should be unescaped before conversion, if they aren't already.
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My bad, I've totally forgotten that scripts should not be unescaped since they're plaintext. Still, I cannot confirm that built-in scripts are unescaped, i. e. @KoBeWi I can still observe #63291 in the latest master. But I agree that the best solution would be to unescape all built-in scripts before conversion.
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What's the difference between
rename_gdscript_functions
andcheck_for_rename_gdscript_functions
btw? Their code seems almost identical (except for the return value).EDIT: I can see there's a check in
project_converter_3_to_4.cpp:1665
which differentiates.gd
and.tscn
files. Should we probably introduce an extra argument torename_gdscript_functions
such asis_builtin
? This way we could control the behavior of quote escaping insiderename_gdscript_functions
. It would also make sense to callrename_gdscript_functions
inside the.tres
branch several lines below (since resources may also contain built-in scripts).There was a problem hiding this comment.
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check_for_rename_gdscript_functions
additionally prints exactly in which line change will happen.At beginning it was very different than
rename_gdscript_functions
, but I unified this one day, so there is a lot of duplicated code, which could be extracted to another function, but when I tried to do it I failed due some strange Regex memory leaks(this shouldn't be too hard to fix)I think that adding
is_builtin
is good solution, but this probably will be only needed by custom renames that use " inside regex e.g.but not with