iOS: Fix memory leak on touch input [3.x] #69200
Merged
+43
−291
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Fixes #66422 for 3.x branch. A fix for master is at #69201.
Replaces gesture recognizer with touch events directly from the view.
Rationale:
Gesture recognizers retain all touch events until their
state
property changes to "cancelled" or "ended."The custom recognizer in the project fails to implement this requirement.
Setting the state to "ended" in the recognizer resolves the leak but introduces runtime assertions in logic that relied on an unending recognizer.
By forwarding the touch events directly from the view to Godot removes the need for a gesture recognizer.
Furthermore, the motivation for delaying touch inputs looks to be resolved too. (See #39624)
This branch removes the delay from touch events, putting iOS on parity with other platforms.
Project setting
input_devices/pointing/ios/touch_delay
has been removed as a consequence.