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Properly remap roughness when reading from radiance map #69514

Merged
merged 1 commit into from
Dec 3, 2022

Commits on Dec 2, 2022

  1. Properly remap roughness when reading from radiance map

    This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
    clayjohn committed Dec 2, 2022
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