Fix GDScriptCache
to not remove scripts/scenes individually when clearing
#69865
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Split PR from #69587 for everything about
GDScriptCache
.Should prevent
GDScript::~GDScript()
instances to callGDScriptCache::remove_script()
when theGDScript
was destructed becauseGDScriptCache::clear()
erased the hashmap. Otherwise,GDScriptCache::remove_script()
will callerase()
on the hashmap, causing a crash or aheap-use-after-free
error.Fixes #69183 (Crash on exit in the GDScript module when debugging Godot) (hopefully)