Implement render_target_was_used API so that Viewports can properly check if they have been used. #70132
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Fixes: #55471
In GLES3 we have to iterate over textures to bind them so at the same time we can just check if the textures are render targets and set them to used. In the RD renderer we need to carry a reference to the render targets as we bake the textures into a uniform set and only use that at draw time.
Also fixes a bug in the GLES3 renderer that caused
TEXTURE
to override the first texture uniform.Testing in all three renderers and using the Viewport as a TEXTURE, a uniform (in both canvas item and spatial shaders), and as a child of subviewportcontainer
cc @Sauermann