[X11] Grab server while focusing window. #70625
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Fixes #65425
More detail in #65425 (comment).
When handling the
ConfigureNotify
event, we get window attributes usingXGetWindowAttributes
and only callXSetInputFocus
if themap_state
attribute isIsViewable
.Occasionally, the
map_state
attribute wasIsViewable
but would becomeIsUnmapped
by the time theXSetInputFocus
request was received due to a request from another X server connection (e.g. the window manager). This would result in aBadMatch
error and cause Godot to crash.By calling
XGrabServer
beforeXGetWindowAttributes
andXSetInputFocus
we ensure that the X server will only receive requests from this connection and therefore themap_state
attribute will not change untilXUngrabServer
is called.