Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

C#: Add missing Transform{2D,3D} and Basis constructors #71445

Merged
merged 1 commit into from
Jan 16, 2023

Conversation

raulsntos
Copy link
Member

@raulsntos raulsntos commented Jan 15, 2023

@akien-mga
Copy link
Member

I think this was added by mistake / without approval from the core team, so I would remove the C# one that nobody ever requested instead.

See context: 676710f#r143530753

@raulsntos raulsntos changed the title Add missing Transform{2D,3D} and Basis constructors C#: Add missing Transform{2D,3D} and Basis constructors Jan 15, 2023
doc/classes/Transform3D.xml Outdated Show resolved Hide resolved
doc/classes/Transform3D.xml Outdated Show resolved Hide resolved
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
@akien-mga akien-mga merged commit 94312ab into godotengine:master Jan 16, 2023
@akien-mga
Copy link
Member

Thanks!

@raulsntos raulsntos deleted the dotnet/transforms branch January 16, 2023 11:13
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants