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Flag dirty dependencies when GeometryInstance dependencies change in renderer #71581

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merged 1 commit into from
Jan 26, 2023

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clayjohn
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Fixes: #67548
Fixes: #69156
Fixes: #61516

Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material).

Will need @reduz's approval as this is a complex area that he has the most experience in

…renderer

Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
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@akien-mga akien-mga left a comment

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@reduz approved this fix for now, saying we should clean this up further at some point.

@akien-mga akien-mga merged commit 6f7793c into godotengine:master Jan 26, 2023
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Thanks!

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