Work around a race condition with ScriptServer during initialization #74501
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Split off from #73793
Currently,
WorkerThreadPool
is initialized beforeScriptServer
, so there's a race condition where worker threads call intoScriptServer::thread_enter()
before languages are registered. SinceScriptServer
isn't always initialized (for example, when Godot is run with--help
), there's no synchronization point where threads can wait for languages to be registered before proceeding, so we just disable it for now.The proper fix is of course to rearrange
main()
so that threads andWorkerThreadPool
are initialized last, which should probably wait until after #49362 (or possibly even be done there). This can be reverted afterwards.Needed for ThreadSanitizer #73777