Improve editor state initialization #75563
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When opening some scene for the first time, the current editor state was leaking into the new scene. This PR ensures that editors call
clear()
when the scene has no stored state.It also implements
clear()
for 2D editor, which resets position and zoom. If fixes an issue where opening some scene could lead to the scene being out of view.Before
godot.windows.editor.dev.x86_64_aDSn0UJCwk.mp4
After
godot.windows.editor.dev.x86_64_4eurctyyP9.mp4
(other 2D state elements are handled by #74682)