PhysicsDirectBodyState3D: report contact points using global coordinates #76088
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Also update the documentation to reflect this in both 2D and 3D. (It was already the case in 2D, just not documented.)
Follow-up to #58880
get_contact_local_position
andget_contact_collider_position
are inconsistent with 3D analogues #76050This is the most pragmatic solution, keeping 2D as it has always been (since Godot was made open source), and updating 3D which was bugged for a long time, then fixed recently by #58880 to be self-consistent but inconsistent with 2D; now this PR makes it consistent with 2D.