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Revert "Fix ShaderMaterial uniform type changes" #76535

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merged 1 commit into from
Apr 28, 2023

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bitsawer
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Reverts #76438 and re-opens the issues.

That PR itself should be fine, but as currently some uniforms are created with a wrong type, that PR also clears a few valid type combinations when saving a ShaderMaterial.

I'll create that PR again after #74937 is merged, which should fix most incorrect uniform types. There might be also some need for a few backwards compatibility hacks, but I'll have to investigate that more. I might even have to combine both PR's so that all type updates happen at the same commit so that any fixups will work, too.

@akien-mga akien-mga added this to the 4.1 milestone Apr 28, 2023
@akien-mga akien-mga merged commit 1becfea into godotengine:master Apr 28, 2023
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Thanks!

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