Revert "Fix ShaderMaterial uniform type changes" #76535
Merged
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Reverts #76438 and re-opens the issues.
That PR itself should be fine, but as currently some uniforms are created with a wrong type, that PR also clears a few valid type combinations when saving a ShaderMaterial.
I'll create that PR again after #74937 is merged, which should fix most incorrect uniform types. There might be also some need for a few backwards compatibility hacks, but I'll have to investigate that more. I might even have to combine both PR's so that all type updates happen at the same commit so that any fixups will work, too.