Respect "compress_binary_resources" editor setting on scene import #76630
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ResourceImporterScene::import()
did not check thefilesystem/on_save/compress_binary_resources
editor setting to setFLAG_COMPRESS
when saving after import, whileEditorNode::save_resource_in_path()
did, causing imported scenes (e.g. from gLTF files) to be larger than scenes created by manually saving in the editor.Closes #71538