Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Android editor setting to control the window used to run the project #77676

Conversation

m4gr3d
Copy link
Contributor

@m4gr3d m4gr3d commented May 31, 2023

The follow options were added to the (new) run/window_placement/android_window editor setting:

  • Same as Editor: run the project in the same window as the editor
  • Side-by-side with Editor: run the project in an adjacent window to the editor
  • Auto: choose how to run the project based on the device screen size

Fixes #72885

3.x version

…roid editor

The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
@m4gr3d m4gr3d force-pushed the android_editor_split_screen_setting_main branch from fb1dd9f to b2cd6a8 Compare June 8, 2023 01:33
@akien-mga akien-mga merged commit 3b1f189 into godotengine:master Jun 8, 2023
@akien-mga
Copy link
Member

Thanks!

@m4gr3d m4gr3d deleted the android_editor_split_screen_setting_main branch June 9, 2023 13:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Godot Android Editor not doing side-by-side live debugging on a large form-factor
3 participants