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Internally rename parent to collision_object in CollisionShape(2D/3D) #77971

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merged 1 commit into from
Jun 8, 2023

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aaronfranke
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This is an internal rename to improve readability and clarity, split off from #77937 so we can merge this first.

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@akien-mga akien-mga left a comment

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LGTM.

@aaronfranke
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aaronfranke commented Jun 7, 2023

Heads up: I added one more small cleanup to this PR to only get the parent once in get_configuration_warnings(), but GitHub is not showing that change in the PR due to an outage. View here.

@akien-mga akien-mga added this to the 4.1 milestone Jun 8, 2023
@akien-mga akien-mga merged commit a440f0d into godotengine:master Jun 8, 2023
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Thanks!

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