Allow push_input()
to work when gui_disable_input
is enabled on Viewport
s
#78759
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In 3.*, if a
Viewport
hadgui_disable_input
enabled, it could still receive inputs via theinput()
method. This was handy if you wished to cherry-pick which inputs went into a sub-viewport (which is the case in my game).In 4.*, however, this is not possible anymore. So this PR brings back the old behavior.