Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Project converter: Use same rendering driver as Project Manager #78795

Conversation

akien-mga
Copy link
Member

Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303.

Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes godotengine#76303.
@akien-mga akien-mga added this to the 4.2 milestone Jun 28, 2023
@akien-mga akien-mga added cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.0 labels Jun 28, 2023
@akien-mga akien-mga requested a review from KoBeWi June 28, 2023 13:42
@akien-mga akien-mga merged commit 19c6294 into godotengine:master Jul 8, 2023
@akien-mga akien-mga deleted the project-converter-keep-rendering-driver branch July 8, 2023 16:24
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
@YuriSizov
Copy link
Contributor

Cherry-picked for 4.1.1.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
3 participants