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Update typed arrays documentation #79075
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</description> | ||
</method> | ||
<method name="get_typed_script" qualifiers="const"> | ||
<return type="Variant" /> | ||
<description> | ||
Returns the script associated with a typed array tied to a class name. | ||
Returns the script associated with the typed array. This method returns a [Script] instance or [code]null[/code]. |
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Actually it returns Object#null
, but I think it's a bug.
print(null) # <null>
print([].get_typed_script()) # <Object#null>
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Now I'm not sure if this is a bug, this is the behavior of all Ref<T>
properties and method return values. Should we draw the reader's attention to this difference?
var sprite := Sprite2D.new()
print(sprite.texture) # <Object#null>
print(sprite.texture == null) # true
print(is_same(sprite.texture, null)) # false
print(typeof(sprite.texture)) # 24
print(typeof(null)) # 0
Returns the script associated with the typed array. This method returns a [Script] instance or [code]null[/code]. | |
Returns the script associated with the typed array. This method returns a [Script] instance (can be invalid). |
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Also see #69451 in the eventuality that it will be taken a look at. |
Thanks! |
Cherry-picked for 4.2.2. |
get_typed_*()
methods.The constructor is verbose and a bit confusing, I've seen questions about it on Discord several times.