Support uid://
paths from external PCK files
#79076
Closed
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Closes godotengine/godot-proposals#7181
Because Godot now uses UIDs whenever possible, if these don't exist, warnings are generated. External scenes from PCK files can reference external UIDs not on the original project.
Since the
uid_cache.bin
is being force-exported anyways, this takes advantage of that fact by appending that information to the UID map.godot/editor/export/editor_export_platform.cpp
Lines 842 to 845 in 4642448