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Add missing useModelFront parameter to GodotSharp Basis and Transform #79082

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merged 1 commit into from
Jul 17, 2023

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geowarin
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@geowarin geowarin commented Jul 5, 2023

On LookAt methods.
Also adds Vector3 Model constants.

These were not added after #76082 was merged.

@geowarin geowarin requested a review from a team as a code owner July 5, 2023 22:34
@akien-mga akien-mga added bug topic:dotnet cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Jul 5, 2023
@akien-mga akien-mga added this to the 4.2 milestone Jul 5, 2023
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Thanks for contributing to the .NET module and helping keep it in sync with Core. This looks good already, just making a few comments about things that can be improved.

modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs Outdated Show resolved Hide resolved
modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs Outdated Show resolved Hide resolved
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geowarin commented Jul 6, 2023

@raulsntos Thanks for your review. I did not know that adding optional parameters would break binary compatibility, but it makes sense that it does.

It wasn't clear from your comments if you wanted me to move the compat methods to the Compat class?
That's what I did, tell me if it's alright.

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It wasn't clear from your comments if you wanted me to move the compat methods to the Compat class?
That's what I did, tell me if it's alright.

Sorry about that. It's fine either way, we have never added compat methods for non-generated types before so we don't currently have previous precedent. Usually I keep overloads close to each other, so maybe keeping them in their respective types would be better.

modules/mono/glue/GodotSharp/GodotSharp/Compat.cs Outdated Show resolved Hide resolved
modules/mono/glue/GodotSharp/GodotSharp/Compat.cs Outdated Show resolved Hide resolved
@geowarin geowarin force-pushed the master branch 2 times, most recently from f96011e to 82c2afe Compare July 6, 2023 15:47
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geowarin commented Jul 6, 2023

@raulsntos Gotcha! Should be good now 😄

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LGTM. Thanks!

To LookAt methods.
Also adds Vector3 Model constants.

These were not added after godotengine#76082 was merged.
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Looks good to me

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geowarin commented Jul 6, 2023

The build error seems unrelated to this change if I'm not mistaken.
What should I do?

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YuriSizov commented Jul 17, 2023

Thanks!

Sorry for no reply earlier. You didn't need to do anything, we restarted the build and it has passed.

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@YuriSizov Don't worry about it! I really appreciate your work. Thank you ❤️

@YuriSizov YuriSizov changed the title Add missing useModelFront parameter to GodotSharp Basis and Transform Add missing useModelFront parameter to GodotSharp Basis and Transform Jul 19, 2023
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Cherry-picked for 4.1.2.

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Aug 31, 2023
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5 participants