Change property hint range for camera attributes exposure multiplier #79138
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The current range hint max of 2048 is
just absurdtoo high. In the default scene, an exposure multiplier of about 50 blows up to a completely white screen. I was watching somebody try out Godot 4.1 on a Discord stream when they changed this value and were surprised that most of the slider was completely useless.This PR changes the range hint to have a max of 8, but also adds
or_greater
so any value can still be typed in.