Remove GPU readback from NoiseTexture3D.get_format()
#80407
Merged
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I caught this issue while reviewing another PR. When accessing the format of the NoiseTexture3D it was requesting a GPU->CPU copy of the texture data, then throwing away the texture data and only using the format. This is not only an expensive operation, it also causes a full GPU->CPU sync making it very expensive to call at runtime.
This is a very low risk bug fix
Bugsquad edit: