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Add missing RenderingDevice method descriptions #80716
Add missing RenderingDevice method descriptions #80716
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Thank you for your contribution! Some phrasing and grammar details
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Thanks for the quick review @AThousandShips . I fixed those issues and committed your suggestions. I also squashed the suggestion commit back into one commit :D |
Great! I'm not exactly sure of the exact wordings and someone else will come around as well to review it, just added some suggestions on things where I thought it'd help |
Yes those were some good suggestions. Especially the "ranging" stuff ^^ Also my bad for having a typo in the first place. I forgot to set up my pre commit hooks properly. |
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Suggested some things I randomly noticed
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Alright added all your suggestions too @RedMser . Thanks for looking over it ^^ |
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Alright, once again merged everything together. I also removed the double space after "clearing" (as mentioned by @akien-mga ) |
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Looks great! Good work
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I'd prefer "Prints an error" as opposed to "Throws an error", as Godot doesn't use exceptions.
Looks good! Could you squash the commits? See PR workflow for instructions. |
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Alright! I think I got everything right now. When trying to commit the changes @Calinou suggested, I must have messed something up and had a bunch of other commits in my branch history. TLDR: My faults are fixed now and everything should be correct now. |
Thanks! |
Cherry-picked for 4.1.3. |
I went through the RenderingDevice.xml file and added all the missing descriptions of methods. I also updated some descriptions to be more complete.
This is in an effort to become more familiar with the Godot source code, specifically compute shaders.