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Cherry-picks for the 3.5 branch (future 3.5.3) - 1st batch #80773
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…ulations The follow-viewport-transform was missing from several calculations 3.x version of godotengine#59682 (cherry picked from commit 608cbd8)
Backport of godotengine#63428. Co-authored-by: juanFdS <[email protected]> (cherry picked from commits 8245fd3 and d1c8c5d)
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher. (cherry picked from commit b04c9a7)
…sheet Fixes godotengine#34970. (cherry picked from commit 424bda2)
(cherry picked from commit 0227fcc)
Due to a single error, _is_line_in_region was previously iterating over the color highlighting for the entire document repeatedly for each line in the script. This is now fixed, which should make the editor much faster with large scripts. (cherry picked from commit 57306bf)
Index operators are super slow with linked lists. This came up in profiling the parsing, iterating sequentially using iterator is much faster. (cherry picked from commit ef914da)
Fixes GridMap free navigation RID error spam. (cherry picked from commit befdafd)
…permission (cherry picked from commit e2c7d3e)
(cherry picked from commit 7d48dd7)
(cherry picked from commit dcb9747)
(cherry picked from commit ff61fea)
(cherry picked from commit cec8e09)
(cherry picked from commit 1c66257)
(cherry picked from commit d20305a)
(cherry picked from commit 8dae3d7)
(cherry picked from commit 392f65f)
Previous estimate of upper limit on size was incorrect (cherry picked from commit 4834749)
(cherry picked from commit 92f0c92)
…ldren (cherry picked from commit 0ce6ef7)
(cherry picked from commit c65967c)
udev doesn't work in sandboxes, notably the new Steam container runtime as found notably on the Steam Deck, and in Flatpak/Snap packages. Like SDL does, when we detect such a containerized environment, we fall back to parsing `/dev/input` directly. See smcv's comments in godotengine#76879 for details. Fixes godotengine#76879. (cherry picked from commit 788cb74) (cherry picked from commit 8a23fa4)
(cherry picked from commit 96ad972)
…eference only) partial backport of godotengine#67847 fixes godotengine#56824 (cherry picked from commit 1c63c54)
(cherry picked from commit e34619a)
(cherry picked from commit 5cd47a1)
Fixes godotengine#76174. (cherry picked from commit 290db4a)
…om_physical. (cherry picked from commit 9461923)
Clarify that the function returns the whole string if there is no instances of the delimiter in the string. (cherry picked from commit dec7cb5)
(cherry picked from commit b3ebc80)
(cherry picked from commit c783dd4)
(cherry picked from commit 6aedce4)
Redo of godotengine#80093 for 3.5.
When using the command line debugger (godot -d) on Unix systems, when entering an EOF (ctrl+D), the debugger enters an infinite loop. Adding a check for EOF in the debugger loop exits the debugger when EOF is entered. Fixes godotengine#50170. (cherry picked from commit 4ecad8d) (cherry picked from commit d1dcea7)
Normal map names are now correctly set up during loading. (cherry picked from commit d02b319)
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Went through PRs with
cherrypick:3.5
label but notcherrypick:3.x
for the first batch.Then I'll go through the
cherrypick:3.5
+cherrypick:3.x
ones and pick for both 3.6 and 3.5.3.