Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix skeletons when generating multiple Godot scenes from one GLTF #80831

Merged
merged 1 commit into from
Sep 29, 2023

Conversation

aaronfranke
Copy link
Member

@aaronfranke aaronfranke commented Aug 20, 2023

Fixes #80832.

Copy link

@Scoppio Scoppio left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tested the issue presented and it does fix it, also I appreciate the use of very specific error messages instead of a generic message, helps alot to understand what is happening and what could be the problem.

Copy link
Member

@fire fire left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Community testing suggests that it is working and Aaron has done his testing so it looks good, but I am not able to fully test this myself.

@aaronfranke
Copy link
Member Author

I did re-test this tonight using the reproduction project in #80832 and it still works, and also I tested on The Mirror.

@akien-mga akien-mga merged commit 7f179e4 into godotengine:master Sep 29, 2023
15 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Error when generating multiple Godot scenes from one GLTFState
4 participants