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Unedit nodes early when closing scene tab #80849

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Sep 2, 2023
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3 changes: 3 additions & 0 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3435,6 +3435,9 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
}

void EditorNode::_remove_edited_scene(bool p_change_tab) {
// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
hide_unused_editors(SceneTreeDock::get_singleton());

int new_index = editor_data.get_edited_scene();
int old_index = new_index;

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