[3.x] CPUParticles2D
- Add ability to follow physics interpolated target
#80931
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Changes the default physics interpolation mode of
CPUParticles2D
to OFF, as in most cases this looks much better and mimics the behaviour of particles simulating every frame when physics interpolation is not in use.Witness particles now look excellent even at low physics tick rates, here it is 3 physics ticks per second! 😮
2023-08-23.17-26-28.mp4
Notes
NOTIFICATION_TRANSFORM
#80827 . These should be reviewed / merged first then this PR can be rebased.global_transform
, in order to decide where to emit particles between physics ticks. This includes the machinery forreset_physics_interpolation()
.