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GDScript: Fix some methods still can use multi-level calls #81139
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Original file line number | Diff line number | Diff line change | ||||
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@@ -154,6 +154,7 @@ | |||||
[/codeblocks] | ||||||
[b]Note:[/b] This method is intended for advanced purposes. For most common use cases, the scripting languages offer easier ways to handle properties. See [annotation @GDScript.@export], [annotation @GDScript.@export_enum], [annotation @GDScript.@export_group], etc. | ||||||
[b]Note:[/b] If the object's script is not [annotation @GDScript.@tool], this method will not be called in the editor. | ||||||
[b]Note:[/b] [code]_get_property_list()[/code] is automatically called for [b]all[/b] base classes. Unlike most other methods, you don't need to call [code]super()[/code] (in GDScript). | ||||||
</description> | ||||||
</method> | ||||||
<method name="_init" qualifiers="virtual"> | ||||||
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@@ -185,6 +186,7 @@ | |||||
[/csharp] | ||||||
[/codeblocks] | ||||||
[b]Note:[/b] The base [Object] defines a few notifications ([constant NOTIFICATION_POSTINITIALIZE] and [constant NOTIFICATION_PREDELETE]). Inheriting classes such as [Node] define a lot more notifications, which are also received by this method. | ||||||
[b]Note:[/b] [code]_notification()[/code] is automatically called for [b]all[/b] base classes. Unlike most other methods, you don't need to call [code]super()[/code] (in GDScript). | ||||||
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</description> | ||||||
</method> | ||||||
<method name="_property_can_revert" qualifiers="virtual"> | ||||||
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