Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs #82084

Merged
merged 1 commit into from
Mar 11, 2024

Commits on Mar 6, 2024

  1. Merge uid_cache.bin and global_script_class_cache.cfg after mounting …

    …PCKs
    
    fixes godotengine#82061
    fixes godotengine#61556
    
    Also, distinguish between main pack and DLC packs.
    It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
    - project.godot/project.binary file
    - extension_list.cfg
    - app icon and boot_splash
    - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
    ogapo committed Mar 6, 2024
    Configuration menu
    Copy the full SHA
    5e6adb4 View commit details
    Browse the repository at this point in the history