Update TileMap to use new navigation polygon baking #82465
Merged
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Updates TileMap to use new navigation polygon baking from #80796.
(Note: TileMap can only be baked from TileMap Layer0)
Fixes TileDataEditor error when building Godot with
deprecated=no
since NavigationPolygonmake_polygons_from_outlines()
is depr.Baking the TileMap cell navigation polygons should eliminate cases where users by accident place 10+ vertices stacked up hidden in the same TileMapEditor corner breaking the mesh.
Replaces some old NavigationServer3D includes no longer necessary as the NavigationServer2D has received the same debug functions and is needed for the navmesh baking anyway.