Use internal texture at internal resolution for calculating luminance (FSR2). #82534
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Fixes an error where the exposure was calculated incorrectly if a lower resolution scale was used while using FSR2. Now the behavior is consistent regardless of the resolution scale since it uses the internal texture as it should instead.
Master 0.5
Master 1.0
PR 0.5
PR 1.0
This is a low risk change and only affected results when auto-exposure was enabled on the camera properties.