Fix NavigationObstacle3D debug being affected by rotation and scale #82593
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Fixes NavigationObstacle3D debug being affected by rotation and scale.
An avoidance obstacle has no full transform, it only has a position. The late change from Node to Node3D brought with it that all the Node3D properties are inherited so now the debug visuals can end up rotated or at the wrong size due to scale changes.
No property of obstacles or agents, e.g. radius, is affected by node transform except the position. While xforming radius and vertices now is debatable it would break compatiblity so fixing the debug is the better option for now.