-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix transform calculations for drag-moving CanvasItems in editor #82667
Fix transform calculations for drag-moving CanvasItems in editor #82667
Conversation
Ah, right, I've made the movement be locked to local X/Y axes, but:
Just skewing a single item is enough to see this discrepancy in action. So what's desired here?:thinking: Keeping the gizmo axes perpendicular as is and just changing the Y drag to match the gizmo direction? |
Yes, gizmos should always display in the same way. If they were transformed it would appear bugged. |
7c1fad1
to
6f941cd
Compare
Transform2D parent_xform = selected->get_global_transform_with_canvas() * selected->get_transform().affine_inverse(); | ||
Transform2D unscaled_transform = (transform * parent_xform * selected->_edit_get_transform()).orthonormalized(); | ||
Transform2D simple_xform = viewport->get_transform() * unscaled_transform; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Changed it so this transform is calculated just like in many different places in this file. The last part (viewport->get_transform() *
) don't make much sense to me, something seems off. The viewport
here is a Control
and according to the docs in _gui_input
the events should be relative to such control, so applying its own transform on top makes no sense. Maybe the docs lie, maybe here things are incorrect. For now leaving it calculated as in other places as it seems like a potential pandora box (changing it here, would require changes in 20 different places and so on). For potential another PR.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Works correctly now.
Thanks! |
Fixes #82643.
Lately these calculations were tweaked in #81735 but we must have tested only some simple cases. In #81735 (comment) I deduced the
drag_from
/drag_to
are in the parent coordinate space, but I've deduced it only based on the new code in that PR (which seemed to work). This was a wrong a conclusion. Now I've properly taken a look at a bigger chunk of code anddrag_from
/drag_to
seem to be in the Viewport's global canvas coordinate space (viewport space transformed by inverse of itsglobal_canvas_transform
). Updated the calculations accordingly, now things seem to work just fine.(To be clear things were broken for "non-standard" transforms even before #81735.)