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Add C# compat members for 4.2 changes #82740

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merged 1 commit into from
Oct 4, 2023

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raulsntos
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Since we're entering feature freeze and it's unlikely we will break compatibility anymore before the release, I think it's now a good time to look at all the breaking changes we made from 4.1 to 4.2.

This PR adds back C# members that were removed and therefore no longer generated, in order to prevent breaking compatibility. Since we don't have a system to add compatibility properties or signals, these still have to be added manually to C#.

Not every breaking change can be avoided, I have compiled a list like I did for 4.1 so we can get started on the Upgrading from Godot 4.1 to Godot 4.2 article:

@raulsntos raulsntos added this to the 4.2 milestone Oct 3, 2023
@raulsntos raulsntos requested a review from a team as a code owner October 3, 2023 19:25
@akien-mga akien-mga merged commit 46b8f4a into godotengine:master Oct 4, 2023
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@akien-mga
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Thanks!

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