Make gizmo plugin handle SpriteBase3D
instead of Sprite3D
#82901
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Fixes #82873. There was no gizmo plugin handling
AnimatedSprite3D
... 🙃Replaces
Sprite3DGizmoPlugin
withSpriteBase3DGizmoPlugin
(rename + changed handled type fromSprite3D
toSpriteBase3D
).Removes redundant
AnimatedSprite3D::centered
member which was alwaysfalse
. It was used only inAnimatedSprite3D::get_item_rect()
where it was incorrectly checked instead ofSpriteBase3D::centered
(which isprivate
and hence needs to be checked withSpriteBase3D::is_centered()
). This buggy check wasn't affecting anything before this PR asAnimatedSprite3D::get_item_rect()
is called only withinSpriteBase3D::generate_triangle_mesh()
which was never called for anAnimatedSprite3D
as there was no gizmo plugin handling it. With a gizmo plugin handlingAnimatedSprite3D
added it was making it selectable by the non-centered area regardless of thecentered
property value.