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Show revert button for MeshInstance3D blendshape values #82984
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Shows revert button for MeshInstance3D blendshape values.
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HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name); | ||
if (E) { | ||
return true; | ||
} | ||
return false; |
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Just to be sure, can you confirm that this doesn't break the revertability of other, non blend shape properties of MeshInstance3D?
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I can confirm that I can still revert all the Node3D/GeometryInstance3D inspector properties that seem to be the only class in the inherit chain that uses the same functions. Everything else about that function shenanigan and how it does its thing under the hood no idea, I am just monkey-copy-pasting from other nodes.
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false
means fallback to default behavior, like with other similar methods.
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The code looks fine, but not sure how to test it.
Thanks! |
Shows revert button for MeshInstance3D blendshape values.
... because having to enter
0.0
manually all the time because the slider steps make it impossible to hit zero needs to stop.