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Fix C# docs to use the proper XML #83529

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Oct 18, 2023
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2 changes: 1 addition & 1 deletion modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,7 @@ public readonly real_t Determinant()

/// <summary>
/// Returns the basis's rotation in the form of Euler angles.
/// The Euler order depends on the [param order] parameter,
/// The Euler order depends on the <paramref name="order"/> parameter,
/// by default it uses the YXZ convention: when decomposing,
/// first Z, then X, and Y last. The returned vector contains
/// the rotation angles in the format (X angle, Y angle, Z angle).
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Original file line number Diff line number Diff line change
Expand Up @@ -906,7 +906,7 @@ public Projection(Transform3D transform)

/// <summary>
/// Returns a Vector4 transformed (multiplied) by the transpose of the projection.
/// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See <see cref="Inverse"/>.
/// For transforming by inverse of a projection <c>projection.Inverse() * vector</c> can be used instead. See <see cref="Inverse"/>.
/// </summary>
/// <param name="proj">The projection to apply.</param>
/// <param name="vector">A Vector4 to transform.</param>
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