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Fix GPUParticles3D on the Meta Quest 2 with OpenGL renderer #83756

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merged 1 commit into from
Oct 22, 2023

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dsnopek
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@dsnopek dsnopek commented Oct 21, 2023

Fixes #83275

It's the same problem that PR #79772 fixed for skeleton animations: the multiview framebuffer was still bound when trying to run a non-rendering, non-multiview shader.

This uses the same solution: unbind the framebuffer before running the particles shader.

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lgtm, such a weird issue but seems to be pretty consistent on GLES

@akien-mga akien-mga modified the milestones: 4.x, 4.2 Oct 22, 2023
@akien-mga akien-mga merged commit d7d3ae6 into godotengine:master Oct 22, 2023
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Thanks!

@dsnopek dsnopek added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 24, 2023
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Cherry-picked for 4.1.3.

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 24, 2023
@dsnopek dsnopek deleted the gpu-particles-quest branch July 22, 2024 15:29
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GPUParticles3D not working on Meta Quest 2 with OpenGL renderer
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