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Parse OpenGL and Vulkan strings as UTF-8. #84197

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merged 1 commit into from
Oct 30, 2023

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bruvzg
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@bruvzg bruvzg commented Oct 30, 2023

Should fix #84194

@bruvzg bruvzg added this to the 4.2 milestone Oct 30, 2023
@bruvzg bruvzg marked this pull request as ready for review October 30, 2023 15:55
@bruvzg bruvzg requested a review from a team as a code owner October 30, 2023 15:55
@akien-mga akien-mga merged commit dcbee43 into godotengine:master Oct 30, 2023
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@akien-mga
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Thanks!

@GabrielLins64
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Hi, I'm still having the issue:

Godot Engine v4.2.1.stable.official.b09f793f5 - https://godotengine.org
OpenGL API 4.6 (Core Profile) Mesa 21.2.6 - Compatibility - Using Device: Intel - Mesa Intel(R) UHD Graphics 630 (CFL GT2)

Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 leading byte (82)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 leading byte (82)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 continuation byte (f1 ... 3 ...)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 leading byte (88)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 continuation byte (cc ... 30 ...)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 leading byte (86)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 leading byte (86)
Unicode parsing error, some characters were replaced with � (U+FFFD): Invalid UTF-8 continuation byte (f7 ... d ...)

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Multiple 'Unicode parsing error' output in console when using Compatibility Renderer
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