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Fix rotated tile collision not working at runtime #84261

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Nov 2, 2023
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6 changes: 5 additions & 1 deletion scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3072,8 +3072,12 @@ void TileMap::_internal_update() {
return;
}

// FIXME: This should only clear polygons that are no longer going to be used, but since it's difficult to determine,
// the cache is never cleared at runtime to prevent invalidating used polygons.
if (Engine::get_singleton()->is_editor_hint()) {
polygon_cache.clear();
}
// Update dirty quadrants on layers.
polygon_cache.clear();
for (Ref<TileMapLayer> &layer : layers) {
layer->internal_update();
}
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