-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix Camera2D frame delay (port from 3.x) #84465
Conversation
479a04b
to
e21a40f
Compare
e21a40f
to
734166f
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me!
Thanks! And congrats for your first merged Godot contribution 🎉 |
Technically not my first contribution, but thank you! |
Oops, my bad indeed. Well, welcome back! :D |
Another issues fixed by this: #73298, #89174. Might consider cherry-picking it to 4.2.2, not sure if it's "safe enough" though. Up to you @akien-mga. 😉 |
I guess it's worth a try? I'll cherry-pick it for 4.2.2 RC 2. |
Cherry-picked for 4.2.2. |
This is a port of #46697 to the 4.x branch.
Complements #84380 by further improving the 2D pixel perfect experience.
Test project (to be used in conjunction with PR 84380): PixelPerfectTestIdle.zip
Fixes #74203 and fixes #77813.