Save scene when saving built-in resource #84630
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When saving a built-in script in script editor, the scene is saved instead.
When saving a built-in shader, an EditorFileSystemDialog appears.
I wanted to make shader editor's behavior match the script editor, but then I noticed that every resource is saved using EditorNode's
save_resource()
method, I thought "why not apply this to everything?". And so I did. Now if saving any built-in resource in any editor, its scene is saved. Previously it would bring up a file dialog, as if using the Save As option.