Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mark SubViewportContainer::_propagate_input_event experimental #84911

Merged

Conversation

Sauermann
Copy link
Contributor

The function got introduced during 4.2-dev and it was discussed, if it could be implemented in a way that also allows InputEvent filtering during Node._process. Let's keep this function experimental for the moment, in case we implement a general solution and want to deprecate this function.

follow-up to #78762

The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
@akien-mga akien-mga merged commit 0320455 into godotengine:master Nov 14, 2023
15 checks passed
@akien-mga
Copy link
Member

Thanks!

@Sauermann Sauermann deleted the fix-experimental-input-event branch November 14, 2023 22:38
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants