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Fix virtual calls for GDExtension in CollisionObject2D #86908

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AdSkipper1337
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@AdSkipper1337 AdSkipper1337 commented Jan 7, 2024

Hello, this is my first PR for Godot engine,

if I am doing something wrong please kindly point me in the right direction.
This fix is similar in nature to #85870
Same bug, same fix but 2D instead of 3D respectively. I will comment on the issue of that bug since its so similar and link the PR there.
Hopefully that is in line with the way you usually handle a case like this arround here, if you have a diffferent process with making a separate bug report first, let me know!

…nter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit
@rburing
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rburing commented Jan 7, 2024

Thanks for the PR! This looks good to me.

@akien-mga akien-mga added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 8, 2024
@akien-mga akien-mga merged commit 4ca33d3 into godotengine:master Jan 8, 2024
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@akien-mga
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Thanks! And congrats for your first merged Godot contribution 🎉

@akien-mga
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Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 11, 2024
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4 participants