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[MP] Fix spawned nodes not working after reset #87185

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merged 1 commit into from
Feb 3, 2024

Commits on Jan 14, 2024

  1. [MP] Fix spawned nodes not working after reset

    Ensures that spawnable nodes (i.e. spawned nodes over which the local
    instance has authority) always have a network ID, since they may lose it
    after the multiplayer is reset (e.g. when changing the multiplayer peer).
    Faless committed Jan 14, 2024
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