Add missing check when insert function normal_roughness_compatibility
#87207
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Fixes #87202
Without this check, the shader
ivec2 normal_roughness_size = textureSize(normal_roughness_buffer, 0);
compiles toivec2 m_normal_roughness_size=normal_roughness_compatibility(textureSize(sampler2D(normal_roughness_buffer, SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT), 0));
and thus type mismatch and compile error.Introduced in #86316 , cc @clayjohn Any suggestions?