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Finish splitting functionality of the RenderingDevice
backends into RenderingDeviceDriver
.
#87340
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This note is a bit too up to interpretation. It would be lovely to mention a few platforms that do this, by name.
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Since the platforms and API backends are evolving over time, it's hard to say.
I know for sure these values are ignored in OpenGL (compatibility). But the other backends (D3D12, Metal) are not finished yet. It's also unclear what happens in macOS via MoltenVK.
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In that case, if the compatibility renderer is guaranteed to stay like this, that's worth mentioning (it also encompasses other platforms like Web).
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Rendering Device is not used by the compatibility renderer, which is where this setting lives on in the configuration panel. It doesn't sound like mentioning Compatibility renderer is relevant in that case to me.
The actual values that might be restricted by platforms is a pretty mixed bag to give clear examples and seems to change every now and then. I'd suggest a note that just says the value is a suggestion to the OS but that it might not match what the user actually requests at the low level.