GodotCollisionSolver2D::solve_concave
: Fix culling in case of motion
#88282
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From debugging it was clear that
concave_callback
was not getting called, solocal_aabb
was too small, so I expanded it in the motion direction, which fixed the issues.build_mode = BUILD_SEGMENTS
#88222body_test_motion
do not detect corner collisions on CollisionPolygon2Ds withbuild_mode = BUILD_SEGMENTS
#88227