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Use Vector*
component-wise min/max/clamp
functions where applicable
#89111
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AThousandShips
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[Core] Use
Use Mar 3, 2024
Vector*
component-wise min/max/clamp
functions where applicableVector*
component-wise min/max/clamp
functions where applicable
bruvzg
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Mar 3, 2024
AThousandShips
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Geometror
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Went through each replacement and didn't notice any obvious mistake.
Nice work!
Thank you! Squashed and ready |
akien-mga
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Mar 24, 2024
Use `Vector*` component-wise `min/max/clamp` functions where applicable
akien-mga
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godotengine:master
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Mar 24, 2024
06abc86
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Thank you! |
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Improves readability and safety, separated off the
clamp
changes as they might be less clear