Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals #89253
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decals_disabled
render mode and BaseMaterial3D property #89235.This also makes the Overdraw and Shadow Splits debug draw modes ignore fog. The Lighting debug draw mode still displays fog as that debug draw mode is intended to preview scene lighting, and fog has an impact on how lighting is perceived.
Testing project: test_debug_draw_modes_decals.zip
Preview
Same appearance as #89235, although it's not possible to exclude specific materials from receiving decals with this PR (so ignore the cyan toruses here).
Forward+
Mobile
Compatibility
Footnotes
Directional Shadow Splits debug draw mode isn't implemented in the Compatibility rendering method. ↩